I’m a Gameplay Programmer and Software Engineer inspired by the immersive storytelling and rich experiences that video games can provide. My journey began at 14 when I watched The Making of The Last of Us after finishing the game. Seeing the passion and creativity of the developers ignited my own desire to create meaningful games; my personal way of repaying the devs for bringing purpose to my career.
Since then, I’ve honed my craft through both personal projects and professional experience, including internships at Snap Inc., where I contributed to production-ready features for the Snapchat mobile app and collaborated on cross-functional engineering projects. My work focuses on gameplay systems, mechanics, and user experience, always aiming to push the boundaries of what games can achieve.
I’m dedicated to mastering my methods, refining my storytelling and gameplay design, and delivering interactive experiences that leave a lasting impact.